# Pricing And Trial Model

Billing is not implemented in the MVP. The pricing page is UI only.

GGSight should not be trial-only. Users need several real matches before they can trust OCR and identity matching.

## Free

Price: $0/month.

Includes:

- Fortnite and Call of Duty support.
- Automatic visible gamer-tag detection.
- Basic desktop notifications.
- Manual gamer-tag lookup.
- 10 verified public-profile lookups per day.
- Local-only processing and storage.
- One computer.
- No credit card required.

Detection itself remains unlimited. Limit the expensive part: external profile verification requests.

## Pro

Launch price:

- $6.99/month.
- $49.99/year.
- Annual effective price: about $4.17/month.
- Cancel anytime.

Includes:

- All supported games.
- Up to 500 verified public-profile lookups per day.
- Tracker, Twitch, YouTube, Kick, and other approved verification sources.
- Faster lookup priority.
- PS5 and Xbox capture-card modes.
- Remote Play support.
- Phone or second-screen dashboard.
- Multiple scan profiles.
- Custom notification rules.
- Repeat-player alerts.
- Longer encounter history.
- Data export.
- No advertising.

Do not advertise unlimited lookup volume unless it is subject to a reasonable-use limit.

## Pro Trial

Every new user should receive:

- 7 days of GGSight Pro, or
- 100 verified lookups,
- whichever comes first.

The trial clock should not begin at install. Start the trial only after all of these are true:

1. GGSight detects its first valid gamer tag.
2. A public-profile lookup succeeds.
3. The user sees their first meaningful result.

For beta and initial launch:

- Require verified email for accounts.
- Do not require payment information.
- Automatically downgrade to Free when the trial ends.
- Allow one trial per account and device.
- Show exact trial usage remaining.

## Billing Boundary

Do not hardcode billing yet.

Later billing can use a reputable hosted checkout provider for recurring subscriptions, coupons, billing management, and a customer portal. Verify current provider pricing directly before implementation.

Checkout must clearly show:

- Trial length.
- Price after trial.
- Exact billing date.
- Monthly or annual term.
- Auto-renewal status.
- How to cancel.
- Refund policy.

Cancellation should be available online in approximately the same number of steps as subscribing. Subscription and cancellation flows need legal review before launch.

Billing can later be connected to:

- User accounts.
- Subscription management.
- License keys.
- Feature flags.
- Optional account portal.

## Future Revenue Options

Do not build multiple paid tiers before proving that users will pay for one.

Possible later expansion:

- Creator plan around $11.99/month with verified profile management, multiple verified gaming handles, impersonation reporting, creator encounter analytics, custom public profile, and priority correction requests.
- B2B/API licensing for gaming stat apps, streaming tools, capture-card manufacturers, tournament platforms, esports organizers, and gaming communities.
- Carefully selected website/setup-page affiliates for capture cards, monitors, streaming equipment, controllers, and headsets.

Basic identity verification should remain free for creators. Charging creators merely to be accurately identified would make the directory less trustworthy.

Avoid ads in the live desktop experience. A static sponsor on the Free dashboard may be acceptable later, but not match notifications.

